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#include "Effekseer.Vector2D.h"

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namespace Effekseer { 
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Vector2D::Vector2D()
	: X		( 0.0f )
	, Y		( 0.0f )
{

}

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Vector2D::Vector2D( float x, float y )
	: X		( x )
	, Y		( y )
{

}

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Vector2D& Vector2D::operator+=( const Vector2D& value )
{
	X += value.X;
	Y += value.Y;
	return *this;
}

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 } 
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